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Responsibilities

Game Design

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  • Feature Design

  • Documentation

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Level Design

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  • Designed Level concepts based on the world of previous S4G projects

  • Building Level in Unity Engine

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Programming
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  • Handled the complete programming based on the "Karting Microgame" from Unity
  • Programming with C#
  • Programmed all features and game modes
  • Programmed UI

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(Co-) Production 

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  • Was the second producer with our Lead Artist

  • Team organization

  • Process organization

  • Organization of events

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S4G Battle Kart Arena is a fun pick-up & play racing game inspired by Mario Kart battle modes. Play as characters of old and new S4G projects alike and experience their worlds in a new way. The game is intended to bring together long time fans but is also a perfect introduction to S4G games for new players.

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Project Info

Developed at: S4G School for Games GmbH​

Semester: 4

Number of team members: 14

Platform: PC

​Genre: Racing

Development period: July 2020 – Sep. 2020

Release Date:​  -

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* Since this project took place under different circumstances, it was never the goal to develop a complete game, but a good prototype, which can be continued later.

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Insight into the work

You want to know more about the project? Have a look at my documents!

Here you can see some items I have worked on.

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