


Franziska Richter
Level Designer/Game Designer

Hey, my name is Franzi. I currently work as a Level Designer at astragon Development (formerly: Independent Arts Software).
I love Game Design with its documentation, tables and organisation, but beyond that I have a passion for Level Design and especially for the work with an engine. Creating worlds and directly shaping players' experiences through Level Design is my favorite part of game development. The bridge between game design, programming and art creates a variety of tasks and constantly presents new challenges.
I enjoy learning new things in different areas, wether it is about games, Game Design, programming or other themes which are not connected to games directly.
Please take your time to look at my CV, previous projects or feel free to use the contact options for questions or feedback.