
Ad Infinitum ©2023 Published by NACON and developed by Hekate.

Ad Infinitum ©2023 Published by NACON and developed by Hekate.

Ad Infinitum ©2023 Published by NACON and developed by Hekate.

Ad Infinitum ©2023 Published by NACON and developed by Hekate.
Responsibilities
Level Design
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Level Concepts
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Level Blockouts
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Implementing features with unreal engine blueprint system
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Basic setdressing
When reality is a nightmare, nightmares become real. In this psychological horror game, you fight the terrifying creatures invading your mind. Can you save your sanity?
Project Info

Insight into the work
As a level designer at Hekate, I was responsible for creating the levels for the game Ad Infinitum, from the blockout phase all the way up to functionality. Working closely with the art department, we brought the levels to life—from the family home to the trenches of war.
Since we were a relatively small team, everyone had a broad range of responsibilities. This allowed me to expand my technical knowledge of Unreal Engine 4 and use the Blueprint system, as well as the (sub-)level system, to implement features and level progressions in the game.
Check out the game on Steam to learn more! (Link above in the buttons below the description)

Images and logos from Ad Infinitum belong to HekateGmbH and Nacon
Ad Infinitum ©2023 Published by NACON and developed by Hekate.




