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Responsibilities

Level Design/ Mission Design

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  • ​Mission design

  • Mission scripting

  • Harbour design

  • Harbour and world blockouts

  • Generalist, as Level Design is always the bridge between different areas

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Build your maritime career solo or with up to 4 players. Take on contracts across diverse harbors, command different ships, and tackle cargo runs, patrols, rescues, firefighting, and unexpected events in a vast Northern European open world.

Project Info

Developed at: astragon Development​

Platform: PC and consoles

​Genre: Working simulation

Early Access: Oct 07, 2025 - Sep 2026

Release Date:​  Sep 24, 2026

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Insight into the work

Being a level designer for Seafarer brought new challenges. On the one hand, the working simulation genre requires different processes than what I was used to in more linear games. On the other hand, the world itself was a challenge. The game features an incredibly large area for missions and free exploration. At the same time though, it has one thing above all else: a lot of water. Away from the ports, there’s little direct world design influence, such as paths, barriers, or the usual player guidance. The open sea limits some level design possibilities but enhances other aspects of mission and game design. 

© 2026 astragon Development. astragon Development is a trademark of astragon Entertainment GmbH.
Seafarer Map
© 2026 astragon Development. astragon Development is a trademark of astragon Entertainment GmbH.

© 2026 astragon Development. astragon Development is a trademark of astragon Entertainment GmbH.

Harbours

Despite all the water, blockouts were still a must have. Most of the blockout work went into the ports. Their layout, the different docks, and their unique characteristics were shaped by level design and brought to life together with the art department. They’re based on research into real-life ports, but are also designed to support the gameplay.

Seafarer Map

© 2026 astragon Development. astragon Development is a trademark of astragon Entertainment GmbH.

Mission examples

Most of my work involved designing and implementing missions. In the end, Seafarer featured over 40 missions covering various areas of work. These ranged from small tasks to larger chains of jobs and storylines. Here you can find some of the areas I've been working on.

Cargo - Tug missions

Tug missions range from isolated tug operations to more complex operations involving the loading and unloading of cargo.

Tug mission
Tug mission
Tug mission
Tug mission

Tide Guard - Inspection missions

Tide Guard is the security section of the Gameplay factions. One part of it is the inspection gameplay, which I've been working on. You can find multiple missions that are related to this gameplay or derived from it.

Inspection
Inspection
Inspection
Inspection
Inspection
Patrol

Tutorial missions

Tutorial missions teach players the gameplay elements and controls or help them improve their skills. 

Tide Guard Gameplay Tutorial
Tide Guard Gameplay Tutorial

Special missions

There are some special missions that either focus more on their own individual storyline or use gameplay elements in a slightly different way.

Highlight of the year
Highlight of the year
Knabe Drinks Delivery
Knabe Drinks Delivery

© 2026 astragon Development. astragon Development is a trademark of astragon Entertainment GmbH.

astragon Development
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